chutney preserves 3  
the voice of chutney


 



SMASHING BUDDHA'S
******************************

ICONOCLAST FUN FOR ALL THE FAMILY
FOR A MINIMUM DONATION OF £1

BY GIVING MORE, YOU WILL FIND RELEASE,
REVELATION, RELAXATION
& THE MIRACLE OF TEMPORARY LOSS OF AGGRESSION.

(this game is not funded by the Taliban- honest guv)

(c) Feinerism 2009


 








MYSTIC TALES
*******************

AN EXCITING NARRATIVE GAME FOR A MINIMUM OF TWO PLAYERS
AGAINST THE CLOCK.


USING TRADITIONAL PLAYING CARDS TO DESCRIBE AS MUCH OF
THE STORY OF YOUR INVENTED RELIGION. IN THE TRADITION OF
ALL MAJOR RELIGIONS, YOU MAY LIKE TO BORROW FROM
EXISTING FAITHS & BELIEF SYSTEMS

AS A STARTING POINT.

THE WINNER WILL BE THE PLAYER WHO HAS USED THE MOST
PLAYING CARDS TO ILLUSTRATE THEIR MYSTIC TALE


EACH PLAYER WILL BE ALLOWED 5 MINUTES.
TOTAL PLAYING TIME 10 MINUTES


ONLY 50P

(please note: as time is both infinite, but finite to mortals,
all games in the tent are against the clock to help increase our mortal awareness
of how we choose to use our time)

(c) Feinerism 2009



 








FUNDAMENTALISM IN A BAG
************************************

A GAME OF WITS, WISDOM & FUNDAMENTALISM.
A GAME FOR TWO PLAYERS TO SHARPEN, DEBATE &
CHALLENGE THEIR INTELLECTUAL SKILLS WITH PASSION.


A PLAYER PICKS A SUBJECT FROM THE BAG OF FUNDAMENTALISM.

THEN BOTH PLAYERS THROW THE DICE TO SEE WHO GETS
TO CHOOSE TO BE FOR, OR AGAINST THE SUBJECT.


EACH PLAYER IS ALLOCATED SLOTS OF FIVE MINUTES
TO ARGUE THEIR CASE WITH THEIR OPPONENT, & VICE VERSA.
AFTER LISTENING TO EACH OTHERS PASSIONATE CASES,
BOTH PLAYERS MUST LET GO OF THEIR POSITION
WHICH IS SYMBOLISED BY RETURNING THE SUBJECT BACK
INTO THE BAG OF FUNDAMENTALISM.


THE GAME IS ONLY ENDED WHEN BOTH PLAYERS SHAKE HANDS.
HUGGING IS ALSO PERMITTED.


PLAYERS CAN PLAY AS MANY TIMES AS THEY WISH.
BUT THEY MUST STRICTLY FOLLOW THE RULES OF DEBATE
WHICH ARE PASSION, STICKING TO TIME SLOT &
RELEASING OF THE
SUBJECT AT THE END.

MINIMUM DONATION ONLY 50P PER GAME.

(please note: as time is both infinite, but finite to mortals,
all games in the tent are against the clock to help increase our mortal awareness
of how we choose to use our time)

(c) Feinerism 2009



 







A UNIVERSAL SEARCH FOR MEANING
*************************************************

A SIMPLE FUN GAME FOR ALL THE FAMILY.

YOU CAN FIND MEANING EVERYWHERE,
IF YOU ONLY CHOOSE TO LOOK.


FIND THE MIRACLE OF THE HIDDEN WORDS
THAT YOUR SOUL CAN REVEAL.


A MINIMUM DONATION OF JUST 20p

GIVE MORE, FEEL MORE.

LET YOUR SOUL GUIDE YOUR INTELLIGENCE TO
REVEAL THE WORD.

(please note: as time is both infinite, but finite to mortals,
all games in the tent are against the clock to help increase our mortal awareness
of how we choose to use our time)

(c) Feinerism 2009



 







GAME OF STARS & CROSSES
*************************************

DESIGN YOU OWN RELIGIOUS LOGO. AGAINST THE CLOCK...

FUN FOR ALL THE FAMILY & INDIVIDUAL PLAYERS


THE JEWS HAVE THE STAR OF DAVID,
THE CHRISTIANS STARTED WITH A FISH,
AND THEN RE BRANDED TO THE CROSS.
AS RECOGNISABLE AS COCA COLA.


WHAT CAN YOU DO FOR YOUR CHOSEN NATION OF PEOPLE?

THINK UNIVERSAL,
THINK A GOOD STORY OF MEANING FOR YOUR LOGO


TAKE HOME YOUR LOGO OR HAVE IT DISPLAYED
IN THE TENT OF FEINERISM AND RELIGIOUS FREEDOM-


ALL FOR JUST £1

(please note: as time is both infinite, but finite to mortals,
all games in the tent are against the clock to help increase our mortal awareness
of how we choose to use our time)

(c) Feinerism 2009



 


WHAT GOD AM I ?
**********************

A CHALLENGING RELIGIOUS GAME OF CHARADES FOR A MINIMUM OF THREE PLAYERS.

COLOURFUL EXAMPLES OF RELIGIOUS LEADERS, PROPHETS & DISCIPLES ARE SUPPLIED TO HELP STIMULATE THE MIND.

ONE PLAYER WILL ACT OUT USING PHYSICAL GESTICULATION TO HELP THE OTHER PLAYERS GUESS THE NAME OF THE CHOSEN ONE. SOUNDS CAN BE USED BUT NO WORDS.

SCHOLARS, SCEPTICS & THE PIOUS EQUALLY WELCOME

PARTICIPATION DONATION ONLY 50p

(please note: as time is both infinite, but finite to mortals,
all games in the tent are against the clock to help increase our mortal awareness
of how we choose to use our time)

(c) Feinerism 2009